The objective of heroes of might and magic 1-3. Is to explore the adventure map so that you can build up your main hero. You want to make an unbeatable hero that can crush anything that stands in its way. Scout out the map so that you can find the good stuff. The powerful relics, the dragon city, the good creature banks and so on.
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I'd go with earth over water any day. Slow is better than haste, especially against neutral stacks of enemies where you just want to pick guys off with your ranged units. Stone skin and shield are pretty good too, but then you get resurrection, town portal, animate dead, and implosion. That's pretty hard to beat.

Kilgor has to be fast to beat this level. Send him north to take over towns 2 and 3. Use the other three to clear the area in his wake and to transport troops to him quicker. When confident in his
Heroes of Might and Magic III will no doubt remain a beloved strategy game on the PC, but it feels destined to conjure up thoughts of what could have been as a mobile game. tips, information
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heroes of might and magic 3 tips